MATLAB Training Lucknow | MATLAB Training Institute in Lucknow

This is a one credit online course that will introduce many of the basic features of MATLAB. Intended for students with little or no experience with the software, Introduction to MATLAB is a short course covering its basic operations and features. MATLAB Training Lucknow. In addition, we will work through several simple applications, to give you a head start on developing tools for your own projects. Students should be experienced with Windows: navigating directories, opening and saving files, etc.MATLAB Training Lucknow. It assumes knowledge of technical Calculus 1 and 2 and should prepare you to deal with Matlab in Calculus 3, Linear Algebra and Differential Equations.

MATLAB Training Lucknow


  • Introduction to Matlab
  1. Matlab as {best} calculator
  2. Standard Matlab windows
  3. Operations with variables
  4. a) Naming b) Checking existence c) Clearing d) Operations
  5. Arrays a) Columns and rows: creation and indexing b) Size & length c) Multiplication, division, power d) Operations
  6. Writing script files a) Logical variables and operators b) Flow control c) Loop operators
  7. Writing functions a) Input/output arguments b) Function visibility, path. c) Example: Matlab startup
  8. Simple graphics a) 2D plots b) Figures and subplots
  • Data and data flow in Matlab.
  1. Data types a) Matrix, string, cell and structure b) Creating, accessing elements and manipulating of data of different types
  2. File Input-Output a) Matlab files b) Text files c) Binary files d) Mixed text-binary files
  3. Communication with external devices a) Serial port b) Parallel port c) Sound card d) Video input Matlab course Fall 2004
  • Function minimization and parameters search
  1. Polynomial fit a) 1D and 2D fits b) Data windowing c) Error bounds
  2. Arbitrary function fit a) Error function b) Fixing parameters
  3. Goodness of fit a) ÷2 criteria b) Error in parameters
  • Handle graphics and user interface
  1. Pre-defined dialogs
  2. Handle graphics a) Graphics objects b) Properties of objects c) Modifying properties of graphics objects

3. Menu-driven programs a) Controls: uimenu and uicontrol b) Interactive graphics c) Large program logic flow