Diploma in 3D Max

iNext Technology, an India based leading Software Training Company. Becoming a professional 3ds MAX is more than just picking out interesting cushions. From conceptualising and planning the layout of a residential or commercial space to filling it with beautiful furnishings, you will learn all of the skills you need at Martin. While studying a Diploma of 3ds MAX either online or on-campus, students also will get the opportunity to work with the latest industry technology. Whether you’re getting experience using the Adobe Creative Suite (Photoshop, InDesign etc) or working with the latest conceptual software (SketchUp), you’ll be ready for employment straight after graduation.

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Industrial Training

Phase I
  • Introduction to 3D Studio Max, Silents features and applications
  • Orthographic and Perspective view Toolbar & Menu bar
    • Learning the main toolbar
    • Using the Command Panel
    • Using the Function Panels
    • Using Additional Interface Controls
    • Using the Time Controls
    • Learning from the Status Bar and the Prompt Line
    • Interacting with the Interface
    • Using the Asset Manager Utility
    • Using the Pull-Down Menus
    • File Menu
    • Displaying Scene Information*
    • Viewing Files
    • The Edit Menu and Tools Menu
    • The Group Menu and Views Menu
    • The Rendering Menu and the Track View Menu
    • Using the Tab Panel
  • Working with Primitive Objects
  • Using Keyboard Entry for Precise Dimensions
  • Altering Object Parameters
  • Primitive Object types
  • Extended Primitives
  • Spline Shapes
  • Drawing in 2D
  • Understanding Spline Primitives
  • Making Splines Renderable
  • Editing Vertices, Segments, Spline Sub objects
  • Controlling Spline Geometry
Phase II
  • Creating Patches
  • Introducing Patch Grids
  • Editing Patches
  • Converting to an Editable Patch
  • Editing Patch Sub-Objects and Modifying Patches
  • NURBS
  • Understanding NURBS Curves and Surfaces
  • Creating and Editing NURBS
  • Modifying Objects
  • Using the Modify Panel
  • Modifying Object Parameters
  • Exploring Mofifier Types
  • Working with the Modifier Stack
  • Copying Modifiers
  • Collapsing the stack
  • Modifying Sub objects
  • Meshes
  • Parametric versus Non-Parametric
  • Creating an editable Mesh Object
  • Editing a Mesh Object
  • Editing Vertices and Edges
  • Editing Face, Polygon and Element Sub-Objects
  • Modifying Meshes
  • Loft Objects
  • Creating a Loft Object
  • Using the Get Shape and Get Path Buttons
  • Controlling Loft Parameters and setting Skin Parameters
  • Using Deformations
  • Modifying Loft Sub objects
  • Compound Objects
  • Understanding Compound Object types
  • Modeling with Boolean Objects
  • Morphing Objects
  • Creating different Objects
Phase III
  • Exploring the Material Editor
  • Understanding Material properties
  • Working with the Material Editor
  • Using the Sample Slots
  • Applying and using Standard Materials
  • Extended Parameters
  • Dynamic Properties
  • Using different Materials
  • Using Material Maps
  • Understanding Maps and Material Map Types
  • Common Parameters
  • 2D Maps
  • Compositors and Color Modifiers
  • Reflection and Refraction
  • The Maps Rollout
  • Creating new materials, Animating materials and applying multiple materials
  • Lights
  • Basics of Lighting
  • Understanding Light types
  • Viewing a scene from a light
  • Altering Light Parameters
  • Lighting special effects
  • Using Volume lights, Projector Maps and Raytraced Shadows
  • Cameras
  • Understanding Cameras
  • Creating Camera Object and a Camera View
  • Camera Viewport Controls
  • Setting Camera Parameters
  • Aiming a Camera
  • Animation Basics
  • Using the animate button
  • Working with keys
  • Controlling time
  • Using the Motion Command Panel
  • Animating Objects
  • Working with Backgrounds, Environments and Atmospheric Effects
  • Creating an Environment and defining the Rendered Environment
  • Using Atmospheric Apparatus Gizmos
  • Creating Atmospheric Effects
  • Setting Rendering Parameters
  • Understanding MAX Renderers
  • Working with Previews
  • Render Parameters
  • Rendering preferences and Render types